Three times per game you're offered 3 augments to choose from. These can radically boost a specific comp or give you gold/utility. Choose wisely — you can't change your pick.
Click any augment card for top picks and strategy.
Solid, reliable power spikes. Good for stat boosts, trait upgrades, or small economy gains. Always available.
Click to see top picks →Bigger power spikes. Can define a comp strategy. Often worth adapting your board to use one.
Click to see top picks →Game-warping effects. Can carry you to 1st place if built around. Rare — take one when offered unless it conflicts heavily with your plan.
Click to see top picks →Champion-specific Boons and synergy augments. Rare — commit to the augment's champion when you take one.
Click for Boon guide →At which stages do you pick augments?