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Chapter 6

Augments — Your Game-Changers

Three times per game you're offered 3 augments to choose from. These can radically boost a specific comp or give you gold/utility. Choose wisely — you can't change your pick.

When Do Augments Appear?

Stage 2-1 — 1st Augment Stage 3-2 — 2nd Augment Stage 4-2 — 3rd Augment

Click any augment card for top picks and strategy.

🥉

Silver Augments

Solid, reliable power spikes. Good for stat boosts, trait upgrades, or small economy gains. Always available.

Click to see top picks →
🥇

Gold Augments

Bigger power spikes. Can define a comp strategy. Often worth adapting your board to use one.

Click to see top picks →
💎

Prismatic Augments

Game-warping effects. Can carry you to 1st place if built around. Rare — take one when offered unless it conflicts heavily with your plan.

Click to see top picks →
⭐

Special Augments

Champion-specific Boons and synergy augments. Rare — commit to the augment's champion when you take one.

Click for Boon guide →

Beginner Augment Tips

  1. Pick augments that fit your current boardA trait augment is useless if you're only running 2 of that trait. Always ask "does my board actually use this right now?"
  2. Economy augments are almost always good early"Tiny Power" (free 2-star), "Loot Subscription" (free items each round) — economy now = board power later.
  3. Don't force a comp around an augment at Stage 4-2Your board is mostly set by Stage 4. Only pivot for a prismatic — and only if you have the economy to rebuild.

Quick Check: Augments

At which stages do you pick augments?