TFT is an auto-battler — 8 players all share the same lobby, buy champions from a shared pool, place them on a hexagonal board, and watch them fight automatically. Your job is strategy, not reflexes.
A 7-column × 4-row hex grid. You can hold up to 9 champions on the board (your level). Position matters — placement decides who gets targeted first.
Click to learn more →Set 18's signature mechanic. A Wisp appears in every other shop, in the rightmost slot, and can be bought once per round during planning. It grants a one-off benefit — gold, XP, an item, a champion, a combat buff, or a gamble.
Click to learn more →Every few stages a carousel appears with free champions + items. Players pick in reverse HP order (weakest picks first). This is a great equaliser — don't ignore it.
Click to learn more →Odd-numbered stages start with a PvE monster round. Winning drops loot — items, gold, or champions. These rounds don't deal player damage if you lose.
Click to learn more →You fight a random opponent. Win = they lose HP (based on surviving champ levels). Lose = you lose HP. Last player standing wins.
Click to learn more →Stages 1-2 are early. Stage 3 is mid-game. Stages 4-5+ are late. Most games finish around Stage 6-7. Plan your team around Stage 4.
Click to learn more →Top 4 = win (positive LP). Bottom 4 = loss. 1st place gets the most LP. In ranked mode, consistency matters more than going for 1st every game.
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